Speculative Parts List

The Ship Designer webapp allows custom part files in .json format to be loaded, and senior ship designers had taken to maintaining their own personal parts files so they could keep up with the quest's ship design. To solve this, with the help of all those involved in the SDB, we are publishing a yearly, future-centric parts file with dates included.

This is where the speculative parts list is linked, which was recently declared official by Oneiros (plus the GMs use it too). Parts are generated by extrapolating tier differences from existing parts. It is maintained by SynchronizedWritersBlock and updated after Ex Astra, Scientia Results each in-game year.

Instructions

 * 1) Download the .json to your device.
 * 2) Enter the Parts Editor. (Do NOT use the Importer.)
 * 3) Load the file using the "Load saved parts" button.
 * 4) Enter the Ship Designer, select and load a design, then select and "Load parts list" to use.
 * 5) Make sure to save!

2325.Q1 post Rennie-A/Envoy refits
Oneiros wanted to revise some duplicated part names, such as SDB-09 Impulse recurring at T2 and T3. I've updated the super-speculative unofficial future parts file to reflect those changes, and also added a few more thought-through names I liked from bits in the Research tree (McCoy now gets a name-check on future T5 Sickbays, as new head of Starfleet Medical!) and added a couple more future parts. Pastebin file as usual.

2324.Q3 post EAS (new Modules!)
Latest version of the projected future parts file, with dates reflecting 2324 EAS results- and totally unofficial new +1 Modules for 'speculative designs'. These are in no way official or even marginally so.

I've also settled on some consistency in parts naming, updates to files should be easier to use.

22/11/18 -Added some completion dates we now have a better idea -Added sample Modules for each stat, stat equivalents to the Miri rollbars. 'Fun' MWCD names. -Added a few missing T4 subframe sizes I wanted to use on experimental designs.

Parts File
2324.Q1 Speculative Parts List

Updates: Updated to the new T2 and T3 1000kt Frigate Frames, old T2 1050kt renamed Renaissance-Frigate Frame, added new T2 1050kt Cruiser Frame, corrected T3 Fuel and Matter Storage

(Totally unoffical version although only with added low-crew 1650kt T1 Cruiser frame and low-H multiplier Hull subframe to allow a T0-T1 super-low-crewbee Little Queenship to be recreated. Apiata-hive only).

Preliminary, partial extremely speculative T4-5 future parts file. Updated to fix a few errors, used in Comet-G Includes Quantum Torpedo(!)- pure guesswork (double damage of base T5-6 launchers, double SR, otherwise mainly like the burst launchers).

Added some speculative dates to this verison- https://pastebin.com/raw/8qhaFGsR

Parts File
2323 EAS Speculative Parts List

2322 / Earlier

 * T2 Phasers
 * T2 Torpedoes
 * Burst Launchers
 * T3 TCU
 * T2 Shields
 * T2 Impulse
 * T3 Light SR Sensors
 * T4 Med/Heavy SR Sensors
 * T2 LR Sensors
 * T2 Nav Sensors
 * T3 Survey Sensors
 * T3 Labs
 * T3 Computer Cores
 * T3 OS
 * T2 Diplomacy
 * T3 Recreation
 * T3 Sickbay
 * T3 Hull
 * T3 SIF
 * T2 Nav Deflectors
 * T2 Nacelles
 * T3 Onboard Industry
 * T2 Fuel and Matter Stores
 * T3 Warp Core
 * T3 Injectors
 * T2 Coolant
 * T3 EPS
 * T3 Ejection
 * T2 Frigate Tactical Subframes
 * T2 Frigate Operations Subframes
 * T3 Frigate Engineering/Hull/Warp Subframes
 * T3 High Automation Frigate Engineering/Hull/Warp Subframes
 * T2 Cruiser Tactical Subframes
 * T1 Cruiser Operations Subframes
 * T2 Cruiser Engineering/Hull/Warp Subframes
 * T2 Explorer Tactical Subframes
 * T3 Explorer Operations Subframes
 * T3 High Automation Explorer Operations Subframes
 * T3 Explorer Engineering/Hull/Warp Subframes
 * T3 High Automation Explorer Engineering/Hull/Warp Subframes
 * 1mt Escorts (1050kt frame allowed)

2323.Q4 / 2324 Snakepit

 * 20% Berth Increase
 * T3 Principal Frames
 * T3 Frigate Tactical Subframes
 * T3 High Automation Frigate Tactical Subframes
 * T2 Cruiser Operations Subframes
 * T3 LR Sensors
 * T3 Nav Sensors (2/2)
 * T3 Shields
 * T4 Sickbays (1 boost)
 * T3 Impulse
 * Starbases can repair as 1x1000kt berth
 * Outposts can repair as 1x750kt berth
 * T4 Labs (1/3, no parts)
 * Production Isolinear Computers (1 boosts, no parts yet)

2324.Q4 / 2325 Snakepit

 * T3 Torpedoes (1 boost)
 * T3 Phasers (1 boost)
 * T3 Coolant (1 boost)
 * T3 Nav Deflectors
 * High-Powered Sensor Arrays (1 boost, no parts, leads to T4 Nav Sensors / Labs)
 * Re-Roll Response if no ships pass (1 boost)
 * Reduced event rate in home sectors, Increased event rate in border zones
 * +1 to attempts to intercept raiding attempts
 * +0.25% fleet weight for every ship in the fleet up to 5%
 * Increased Cruiser/Capital Crit Chance (1 boost)
 * Increased Frigate Crit Chance (1 boost)

2325.Q4 / 2326 Snakepit

 * T3 Phasers (no boost)
 * T3 Torpedoes (no boosts)
 * Production Phaser Array Variant Parts
 * LW Secondary Phasers (2 boosts)
 * T4 Onboard Industry (3 boosts)
 * T3 Coolant (no boost)
 * T3 Fuel & Matter Storage (1 boost)
 * T3 Cruiser Engineering/Hull/Warp Subframes
 * T3 High Automation Cruiser Engineering/Hull/Warp Subframes
 * Re-Roll Response if no ships pass (no boost)
 * Enemy cruiser and explorer evasion halved, chance of critical hits from frigates increased (1 boost)
 * Freighter construction time reduced by -1Qtr (1 boost)
 * +1 response rolls in sector with Starbase (1 boost)
 * Increased Cruiser/Capital Crit Chance (no boosts)
 * Increased Frigate Crit Chance (no boosts)

2326.Q4 / 2327 Snakepit

 * T4 Labs (2/3, 2 boosts, no parts)
 * LW Secondary Phasers (no boosts)
 * T3 Fuel & Matter Storage (no boosts)
 * Cruiser prototype penalty reduced by half, Target Priority: Combat+Defence
 * Enemy cruiser and explorer evasion halved, chance of critical hits from frigates increased (no boosts)
 * Freighter construction time reduced by -1Qtr (no boosts)
 * +1 response rolls in sector with Starbase (no boosts)

2327.Q4 / 2328 Snakepit

 * T4 Computer Cores (multiple boosts)
 * Specialist Secondary Cores (multiple boosts)
 * T4 Labs (2/3, no boosts, no parts)
 * T4 Labs (3/3)
 * T4 Nav Sensors (1/2, no parts)
 * T3 Diplomacy (multiple boosts)
 * T4 OS (multiple boosts, Amash Hagan)
 * T4 High-Automation Subframes (1/2, no parts yet, multiple boosts, Amash Hagan)
 * T4 SIF (4 boosts, San Fran or ONA)
 * Prototype Penalty Reduced from 50% to 25% (3 boosts, San Fran or ONA)
 * -5% ev in opposing ships (multiple boosts)

2328.Q4 / 2329 Snakepit

 * T3 Diplomacy (no boosts)

2329.Q4 / 2330 Snakepit

 * Prototype Penalty Reduced from 50% to 25% (no boosts, San Fran)
 * T4 SIF (no boosts, San Fran or ONA)
 * T4 OS (no boosts, Amash Hagan)

Indeterminate as of 2323 EAS

 * T4+ Phasers
 * T4+ Torpedoes
 * T4+ TCU
 * T4+ Shields
 * T4+ Impulse
 * T5 Heavy/Med SR Sensors
 * T4+ Light SR Sensors
 * T4+ LR Sensors
 * T4+ Nav Sensors
 * T4+ Survey Sensors
 * T5 Labs (0/3)
 * T4+ Recreation
 * T5 Sickbays
 * T4+ Hull
 * T4+ SIF
 * T4+ Nav Deflectors
 * T3+ Nacelles
 * T5 Onboard Industry
 * T4+ Fuel & Matter Storage
 * T4+ Warp Core
 * T4+ Coolant
 * T4+ EPS
 * T4+ Ejection
 * T4+ Frigate Tacitcal Subframes
 * T3+ Frigate Operations Subframes
 * T4+ Frigate Engineering/Hull/Warp Subframes
 * T4+ Cruiser Tactical Subframes
 * T3+ Cruiser Operations Subframes
 * T3+ Cruiser Engineering/Hull/Warp Subframes
 * T3+ Explorer Tacitcal Subframes
 * T4+ Explorer Operations Subframes
 * T4+ Explorer Engineering/Hull/Warp Subframes
 * All Modules
 * 2100kt+ Cruisers

Parts File
2322 Halfway Updated Speculative Parts List

Updated with: Parted out T3 Phaser Arrays, T2 Burst Torpedoes, T3 Burst Torpedoes, all T3 Automated Subframes. Added T2 600kt Frigate Frame, T2 Medium Nacelles.

Parts File
2322 EAS Speculative Parts List

2321 / Earlier

 * T2 Phasers
 * T2 Torpedoes
 * Burst Launchers
 * T3 TCU
 * T2 Shields
 * T2 Impulse
 * T3 SR Sensors
 * T2 LR Sensors
 * T2 Nav Sensors
 * T3 Survey Sensors
 * T3 Labs
 * T2 Computer Core
 * T3 OS
 * T1 Diplomacy
 * T3 Recreation
 * T3 Sickbay
 * T3 Hull
 * T3 SIF
 * T2 Nav Deflectors
 * T2 Nacelles
 * T3 Onboard Industry
 * T2 Fuel and Matter Stores
 * T3 Warp Core
 * T2 Coolant
 * T3 EPS
 * T3 Ejection
 * T2 Frigate Tactical Subframes
 * T2 Frigate Operations Subframes
 * T3 Frigate Engineering/Hull/Warp Subframes
 * T3 High Automation Frigate Engineering/Hull/Warp Subframes
 * T2 Cruiser Tactical Subframes
 * T1 Cruiser Operations Subframes
 * T1 Cruiser Engineering/Hull/Warp Subframes
 * T2 Explorer Tactical Subframes
 * T3 Explorer Operations Subframes
 * T3 High Automation Explorer Operations Subframes
 * T3 Explorer Engineering/Hull/Warp Subframes
 * T3 High Automation Explorer Engineering/Hull/Warp Subframes

2322.Q4 / 2323 Snakepit (Current)

 * T4 Med/Heavy SR Sensors
 * T2 Cruiser Engineering Subframes
 * T2 Cruiser Hull Subframes
 * T2 Cruiser Warp Core Subframes
 * T3 Injectors
 * T3 Computer Cores
 * T2 Diplomacy
 * 1mt Escorts (1050kt frame allowed)
 * Reduce all build times by 1Q
 * +1 to ship recovery Distress Calls rolls

2323.Q4 / 2324 Snakepit

 * T3 Shields
 * T3 Frigate Tactical Subframes
 * T3 High Automation Frigate Tactical Subframes
 * Starbases can repair as 1x1000kt berth
 * Outposts can repair as 1x750kt berth
 * T4 Sickbays (1 boost)
 * T3 Impulse (1 boost)
 * T3 Nav Deflectors (1 boost)
 * T4 Labs (1/3, no parts)

2324.Q4 / 2325 Snakepit

 * 20% Berth Increase
 * T3 LR Sensors
 * T3 Nav Sensors
 * T3 Nav Deflectors (no boost)
 * T4 Sickbays (no boost)
 * T3 Coolant
 * T3 Impulse (no boost)
 * High-Powered Sensor Arrays (1 boost, no parts)
 * Production Isolinear Computers (2 boosts, no parts yet)

2325.Q4 / 2326 Snakepit

 * -5% ev in opposing ships (1 boost)
 * T3 Phasers
 * Increased Cruiser/Capital Crit Chance
 * Production Phaser Array Variant Parts
 * T2 Cruiser Operations Subframes
 * T3 Cruiser Tactical Subframes (Utopia Planitia)
 * T3 High Automation Cruiser Tactical Subframe (Utopia Planitia)
 * +1 response rolls in sector with Starbase (2 boosts)
 * T3 Principal Frames
 * T4 Onboard Industry (if immediately recruit & assign a Starship Construction team & 2 boosts)

2326.Q4 / 2327 Snakepit

 * T4 Onboard Industry (3 boosts, no modification)
 * LW Secondary Phasers (3 boosts)
 * +1 response rolls in sector with Starbase (no boosts)
 * -5% ev in opposing ships (no boosts)

2327.Q4 / 2328 Snakepit

 * T3 Torpedoes (unlucky)
 * Increased Frigate Crit Chance
 * T3 Explorer Tactical Subframes
 * T3 High Automation Explorer Tactical Subframes
 * T3 Fuel & Matter Storage (lucky)
 * LW Secondary Phasers (no boosts)

2328.Q4 / 2329 Snakepit

 * T3 Fuel & Matter Storage (unlucky)
 * T4 Nav Sensors (Spock)
 * T4 Labs (2/3, no parts)
 * T4 SIF (Yoyodyne)
 * Prototype Penalty Reduced from 50% to 25% (3 boosts, San Fran)

2329.Q4 / 2330 Snakepit

 * T4 Computer Cores (4 boosts and lucky)
 * Specialist Secondary Cores (4 boosts and lucky)
 * T4 OS (depends on team)
 * T4 Labs (3/3)

2330.Q4 / 2331 Snakepit

 * T4 Computer Cores
 * Specialist Secondary Cores
 * T4 OS (depends on team)

2331.Q4 / 2332 Snakepit
* T4 OS (depends on team)

Indeterminate as of 2322 EAS
* T4+ Phasers
 * T4+ Torpedoes
 * T4+ TCU
 * T4+ Shields
 * T4+ Impulse
 * T5 Heavy/Med SR Sensors
 * T4+ Light SR Sensors
 * T4+ LR Sensors
 * T4+ Nav Sensors
 * T4+ Survey Sensors
 * T5 Labs (0/3)
 * T3+ Diplomacy
 * T4+ Recreation
 * T5 Sickbays
 * T4+ Hull
 * T5 SIF
 * T4+ Nav Deflectors
 * T3+ Nacelles
 * T5 Onboard Industry
 * T4+ Fuel & Matter Storage
 * T4+ Warp Core
 * T4+ Coolant
 * T4+ EPS
 * T4+ Ejection
 * T4+ Frigate Tacitcal Subframes
 * T3+ Frigate Operations Subframes
 * T4+ Frigate Engineering/Hull/Warp Subframes
 * T4+ Cruiser Tactical Subframes
 * T3+ Cruiser Operations Subframes
 * T3+ Cruiser Engineering/Hull/Warp Subframes
 * T4+ Explorer Tacitcal Subframes
 * T4+ Explorer Operations Subframes
 * T4+ Explorer Engineering/Hull/Warp Subframes
 * All Modules
 * 2100kt+ Cruisers